The default value ( 0.001) will work fine for most cases. Note that this is most useful when working at a small scale or with vertices close to the mirror plane. This parameter controls the distance from the mirror plane within which vertices are deleted during the bisecting process. Blenders user manual is available online in. Keep Boundaries - UVs are smoothed, boundaries are kept sharp.Īdditionally, the default has been changed to "Keep Boundaries" ( 3d3b6d94e6e), helping to avoid UVs distortion.Ī new option has been added to the mirror modifier: Bisect Distance ( 00ec99050ea4). Home of the Blender project - Free and Open 3D Creation Software.Keep Corners, Junctions, Concave - UVs are smoothed, corners on discontinuous boundary, junctions of 3 or more regions and darts and concave corners are kept sharp.Keep Corners, Junctions - UVs are smoothed, corners on discontinuous boundary and junctions of 3 or more regions are kept sharp.Keep Corners - UVs are smoothed, corners on discontinuous boundary are kept sharp.2 4 Related Topics Blender 3D computer graphics software Software Information & communications technology Technology 4 comments Best Add a Comment deleted 2 yr. None - UVs are not smoothed, boundaries are kept sharp. The official Blender 2.93 manual doesnt even have the information. We also ran some Workstation related loads on this Ryzen 7 + RTX 3050 configuration, on the Performance profile: Blender 2.93.1 BMW Car scene- CPU Compute: 3m. The list of available options for UV smoothing has been extended ( 66151b5de3ff). Previously this gave mesh topology dependent results that were not smooth. Proportional edit connected mode now has more accurate falloff using geodesic distances.
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